Here is the game play the group worked on throughout 3rd year.
Thursday, 17 May 2012
Tuesday, 1 May 2012
Group Game Project 'Into the sky' Enemy Boss animations
The Boss for the game was a designed so that parts of the plane could be shot off. This ment that the enemy had to have each breakable part rigged and animated individually and then assembled in the program code. Here are some of the animated parts for the boss plane.
Here is an animation of parts of the rig assembled
Group Game Project 'Into the Sky' player plane
Another module I had at Abertay during my third year was a module called 'personal project'. In this class we had to get into a group of people to produce a protoype for a video game in whihc we all had individual roles.
The prototype we produced was for a game called 'Into the Sky'. This game involves the player controlling a small fighter plane having to shoot and take down individual parts of a giant enemy boss plane to win the game.
The team leader in this group was Simon Doyle. The programmers in the group where Stephanie Bazeley, Grant Cambell, Peter Edmond, Gary Robertson and Andrew Bean. The sound artist was Jaime Cross. The model artist was Adam Dart and the texture artist was Andy Tait. My role in the group was to rig and animate the models produced as well as creating some textures for the cloud, smoke and fire particle effects.
Here are some early animations created for the player plane.
The prototype we produced was for a game called 'Into the Sky'. This game involves the player controlling a small fighter plane having to shoot and take down individual parts of a giant enemy boss plane to win the game.
The team leader in this group was Simon Doyle. The programmers in the group where Stephanie Bazeley, Grant Cambell, Peter Edmond, Gary Robertson and Andrew Bean. The sound artist was Jaime Cross. The model artist was Adam Dart and the texture artist was Andy Tait. My role in the group was to rig and animate the models produced as well as creating some textures for the cloud, smoke and fire particle effects.
Here are some early animations created for the player plane.
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