The prototype we produced was for a game called 'Into the Sky'. This game involves the player controlling a small fighter plane having to shoot and take down individual parts of a giant enemy boss plane to win the game.
The team leader in this group was Simon Doyle. The programmers in the group where Stephanie Bazeley, Grant Cambell, Peter Edmond, Gary Robertson and Andrew Bean. The sound artist was Jaime Cross. The model artist was Adam Dart and the texture artist was Andy Tait. My role in the group was to rig and animate the models produced as well as creating some textures for the cloud, smoke and fire particle effects.
Here are some early animations created for the player plane.
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